![]() This means that the wall will be lowered easily, and all your resources may well be stolen. However the attack is not nobles, which means you can dodge. Dodging - you'll find yourself in a situation sooner or later where one of your offense village is under attack, and you don't have enough defense available to cover it. You're going to wish for higher headquarters.ģ. If it happens to you on a large scale, your opponents will pick you apart. A village that is catapulted to uselessness for 3 weeks is often worse than losing a village. In a large war you won't have the time, resources, or energy to upgrade all your level 20 headquarters in preparation for imminent catapult waves, or continued catapult waves. By catapulting just a few of your buildings, your opponent can quickly reduce a village into a useless mess that will take weeks or months for you to upgrade into a productive village again. Catapult warfare - against a skilled opponent, or in a large war, you may find yourself the target of fanged fakes, or many catapult attacks. You're going to wish your headquarters were a bit higher, so that you could rebuild your walls faster.Ģ. In this situation, you may well be losing most of your walls. At any point you could find yourself under heavy attack, a situation that will put you under enormous pressure, will challenge you to change your ideas on defending, and unless you get to grips with this side of things, you will turn into cannon-fodder for your enemies. I understand that some players are just playing casually, but by modifying how they play, they can do so much better, with minimal effort.īack to building levels, there are several situations that you must take into account:ġ. One of the primary reasons I play is to strive to play as best I can. Such players can never hope to be the best. One of the types of players that has stood out most to me, is those who learn, but refuse to 'unlearn'. They will riggedly set their headquarters to level 20, downgrade their hiding places to level 0, (the old settings players would downgrade their smithy's to level 15), and these players will stick to this pattern, even if someone points out that it is not ideal. Sure, they may have reasonable troops, but by upgrading buildings for the points factor, or intimidation factor, they are pointwhores, whether they'd admit it or not.Ī third practice, one that is almost as ignorant and stubborn, are the guide followers. They maximise the building levels in their villages because it gives them more points, makes them look more intimidating (they assume), and in general a higher rank. ![]() This is based on ignorance.Ī second practice is those players who should know better, they may have read a guide or two, or perhaps heard it from one of the tribes they've been in, and yet they ignore the words of others and do as they please. The standard practice of someone who just started on tribal wars, is to upgrade everything in a village until it can't be upgraded any more.
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